Hidden Fun
More casual game madness. The latest trend is “Hidden Object Games.” I confess, I don’t quite get it. I’ve played a couple hours of Hidden Expedition Titanic, and I’m having trouble finding the appeal. Of course, everything is sequels and branding in the casual space now, so the latest game is Hidden Expedition Everest. It will be interesting to see what modifications they’ve made to improve the game, but the base level appeal is still eluding me. I’ve enjoyed other casual games - Bejeweled 2, for example, or Grimm’s Hatchery - but I’m having a really hard time seeing the underlying appeal of hidden object games. I understand why it should be fun, I guess. There’s some basic neural circuitry devoted to discerning shapes and patterns, especially picking out specific objects from amongst a jumble of objects, but in my mind the granularity feels off for a successful casual game. Especially at the start, it takes a long time to find each object. It makes me feel quite inept and, especially when I’m looking for the wrong thing, as though I’m being tricked. In my mind, a casual game (and just about any game, really) should have very compelling moment to moment game play, a strong presence at the finest granule. In Bejeweled, you sort gems constantly, a constant stream of stimulus. Your opportunity to sort gems never diminishes; you can always sort more gems. With hidden objects, there are always fewer and fewer objects to look for. It’s weird. I don’t get why millions of people are buying these games. I guess I’ll play the new Hidden Expedition: Everest game when it launches and try to figure it out.
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