| Day and Time | Session | Speakers | Track/Format | Notes | ||
| Monday, March 20th | ||||||
| Monday, 10:00am - 6:00pm | Game Design Workshop | Marc LeBlanc, Robin Hunicke, Tim Stellmach, Steve Librande, Randy Smith, Jonathan Hamel, Andrew Leker, Art Min, Frank Lantz, Austin Grossman | Game Design / Tutorial | Poke head in to say hi to Steve L. | ||
| Emotion Boot Camp: Putting More Emotion into Play | Nicole Lazzaro, Katherine Isbister | Game Design / Tutorial | ||||
| Monday, 10:00am — 6:00pm | Do-It-Yourself Usability: How to Use User Research to Improve your Game | Marcos Nunes-Ueno, John Davis, Kevin Goebel, David Quiroz, Charles Harrison, Philip Hove, Tracey Sellar | Game Design / Tutorial | Grab notes/handouts from this one - anyone I know going? | ||
| Tuesday, March 21st | ||||||
| Tuesday, 10:00am - 6:00pm | Game Design Workshop | Marc LeBlanc, Robin Hunicke, Tim Stellmach, Steve Librande, Randy Smith, Jonathan Hamel, Andrew Leker, Art Min, Frank Lantz, Austin Grossman | Game Design / Tutorial | |||
| Game Curriculum Workshop: The Shape of Things to Come | Katie Salen, Katherine Isbister, Tracy Fullerton, Warren Spector, Robin Hunicke, Susan Gold, Frans Mäyrä, Jesse Schell, Rob Catto, Jeroen van Mastrigt, Drew Davidson, Marinka Copier, Yotam Gingold, Nick Fortugno | IGDA / Tutorial | ||||
| Wednesday, March 22nd | ||||||
| Wednesday, 9:00am — 10:00am | How to Prototype a Game in Under 7 Days | |||||
| Game Design Considerations for Alternate Controllers | Greg LoPiccolo, Ryan Lesser - Harmonix | Game Design | ||||
| IGF - State of Independent Games Roundtable | Simon Carless | Production / Roundtable | ||||
| Wednesday, 12:00pm — 1:00pm | Building a Better Battlestar | Ronald Moore | Vision | |||
| Counter-Intuitive Creative Direction | Harvey Smith | Game Design / Roundtable | ||||
| IGDA Writer's Special Interest Group Presents: Write Club | Edward Kuehnel, Matthew Entin | Game Design / Roundtable | ||||
| Wednesday, 2:30pm — 4:30pm | Experimental Gameplay Sessions | Jonathan Blow | Game Design / Panel | |||
| Wednesday, 4:00pm — 5:00pm | Valve's Design Process for Creating Half-Life 2 | Brain Jacobson, David Speyrer | Production / Lecture | |||
| Thursday, March 23rd | ||||||
| Thursday, 9:00am — 10:00am | Advanced Prototyping | Chaim Gingold, Chris Hecker | Game Design / Lecture | |||
| Designing Tabula Rasa | Richard Garriott | Game Design / Lecture | ||||
| Game Developers' Bill of Rights | Jason Della Rocca | IGDA / Roundtable | ||||
| Thursday, 10:30am — 11:30am | Disrupting Development | Satoru Iwata | Vision / Lecture | |||
| Thursday, 12:00pm — 1:00pm | What's Next in Design | Will Wright | Game Design / Lecture | Overview: Why are you still reading this? It's Will Wright. | ||
| Thursday, 2:30pm — 3:30pm | The Game Design Challenge: The Nobel Peace Prize | Eric Zimmerman, Cliff Bleszinski, Harvey Smith, Keita Takahashi | Game Design / Panel | This has to take the cake, though there are a couple interesting sessions here - Prototyping for Civ 4, Odd vs. Odd - a Lanning/Jaffee interview | ||
| Thursday, 4:00pm — 5:00pm | Spore: Preproduction Through Prototyping | Eric Todd | Production / Lecture | |||
| Thursday, 5:30pm — 6:30pm | Building Community Around Pollinated Content in Spore | Caryl Shaw | Game Design / Lecture | |||
| Burn Baby, Burn: Game Developers Rant | Eric Zimmerman, Frank Lantz, Jessica Mulligan, Chris Crawford, Seamus Blackley, Jonathan Blow | IGDA / Panel | ||||
| Friday, March 24th | ||||||
| Friday, 9:00am — 10:00am | Physical Gameplay in Half-Life 2 | Jay Stelly | Programming / Lecture | |||
| Friday, 10:30am — 11:30am | Inspirations for Next Generation Designs | Peter Molyneux | Game Design / Lecture | IGDA Academics Group Gathering if Molyneux stinks it up again | ||
| Friday, 12:00pm — 1:00pm | Advanced MMO Economies | Sam Lewis | Game Design / Roundtable | |||
| Coffee Stains: Rights and Responsibilities of Video Game Creators | Daniel Greenberg | IGDA / Roundtable | ||||
| Friday, 2:30pm — 3:30pm | Counter-intuitive Creative Direction | Harvey Smith | Game Design / Roundtable | |||
| IGF - State of Independent Student Games Roundtable | Simon Carless | Production / Roundtable | ||||
| Friday, 4:00pm — 5:00pm | The Game Studies Download: Top 10 Research Findings | Jane McGonigal, Mia Consalvo, Ian Bogost | Game Design / Lecture | |||
| Future Character Design: Out of the Lab and Into Your Game | Katherine Isbister | Game Design / Lecture | ||||
| Creating Stubbs the Zombie with the Wideload Model | Alexander Seropian | Business and Management / Lecture | ||||