Tune Prototype B 1.0

Controls:
S - move left
F - move right - rotate right
E - jump
Spacebar - DEBUG - slow time


Notes:
This is a clone of the control scheme of Super Mario World, using global physics as a basis. It has distinct states for ground and air, and the controls change depending on which state you're currently in. As I built this, I was planning on only allowing the top surfaces of blocks to switch back to the ground state (and so allow a jump) but after a little bit of fiddling, I decided it was more fun to allow you to jump off of any side of any surface. It adds a nice 'clingy' feel that I haven't really seen in a game before. Also in this version is my new, comprehensive solution to allowing any parameter to be changed on the fly. I haven't hooked it up to useable UI elements yet, but it's all in there.

Tune Prototype B requires the Virtools web player plugin to run. The web player should ask for permission to install if it isn't already on your system (installer is 740k). However, if you need more information on the Virtools web player-- including compatibility and install issues--visit the Virtools Web Player download page.

Play Tune Prototype B (2000k):
Launch game in popup
Start game in browser

Credits
Design: Steve Swink
Programming: Steve Swink
Art: Steve Swink

* Special thanks to Matthew Wegner for guidance, support, Virtools help: 

Made with Virtools. Parts of the code are © Virtools 1998-2006