
Factsheet
Developer:
CubeHeart Games
Based in Tempe, Arizona, The Surface of the Sun, Solar System, Oh God It's Hot, USA
Founding date:
August 7, 2013
Website:
cubeheart.com
Press / Business Contact:
press-contact@cubeheart.com
Social:
twitter.com/steveswink
facebook.com/scalethegame
Skype
Releases:
Scale
Address:
You mean like an email address?
Oh, like where Amazon sends my things
Nah, I don't need to put that here
Phone:
(Redacted) Seriously, I hate talking on the phone. Just Skype me.
Description
CubeHeart, a Voltron-like flesh monstrosity of game development talent, was assembled by Steve Swink for the purposes of making SCALE a good video game that humans might enjoy. It rose semi-formed from the ashes of the semi-formed experimental game Shadow Physics and charges into the future with joyful abandon. The future is our oyster, the completed game a delicious pearl!History
The Story So Far
Steve Swink is making this game called SCALE! Lots of amazing talented people are helping him:
Dale Beran, Author (A Lesson is Learned but the Damage is Irreversible, The Nerds of Paradise)
Eddy Boxerman, Physics Ninja (Osmos)
Andrew Coggeshall, Polygon Wizard (RedFrame)
Max Geiger, Producifier (Unfinished Swan, host of Deadliest Warrior, exemplary Primate)
Mike Wright, Soundsmith and Composer (Miscrits)
Aaron Nestor, Concept Artist (DTAFM)
Featuring tracks by:
Ben Prunty (FTL, Gravity Ghost)
DannyB (Super Meat Boy, The Binding of Issac, Drifter)
Together we are CubeHeart. THE CUBEHEART IS BEATING!!
Projects
Videos
There are currently no trailers available for CubeHeart Games. Check back later for more or contact us for specific requests!
Images



There are far more images available for CubeHeart Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Awards & Recognition
- "Official Selection, Indiecade E3 Showcase 2012." - Los Angeles, June 5, 2012
- "Official Selection, Fantastic Arcade 2012." - Austin, Texas, September 19-22, 2012
- "Official Selection, Indiecade 2013." - Culver City, October 3-6, 2013
Selected Articles
- ""This was undoubtedly the star of the afternoon. Receiving gasps of delight, along with multiple bursts of spontaneous applause, it was a concept that just kept delighting.""
- John Walker, Rock Paper Shotgun - ""Steve Swink's first-person puzzler might be my most-anticipated game of this year.""
- Taylor Cocke, GameCenterBlog - ""What instantly struck me about Scale was how it seized on such a pure, childlike focus on exploration. "
- Jared Rosen, Indiestatik
Additional Links
Steve Swink's Blog
Steve talks about game design and game feel here sometimes! steveswink.com.
Team & Repeating
Collaborators
Dale Beran
Author
Andrew Cogeshall
Polygon Wizard
Eddy Boxerman
Physics Ninja
Max Geiger
Producifier
Ben Prunty
Amazing Music!
Danny B
Amazing Music!
Mike Wright
Soundsmith and Composer
Aaron Nestor
Concept Artistry
Contact
Inquiries
sswink@enemyairship.com
Twitter
twitter.com/SteveSwink
Facebook
facebook.com/scalethegame
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks