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	<title>Comments on: Nuclear Flow</title>
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		<title>By: sswink</title>
		<link>http://www.steveswink.com/news/nuclear-flow/comment-page-1/#comment-53</link>
		<dc:creator>sswink</dc:creator>
		<pubDate>Sun, 04 Jun 2006 23:10:23 +0000</pubDate>
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		<description>Did you play with the gravity slider at all, or were you just using the jumping?</description>
		<content:encoded><![CDATA[<p>Did you play with the gravity slider at all, or were you just using the jumping?</p>
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		<title>By: themanwithnoname</title>
		<link>http://www.steveswink.com/news/nuclear-flow/comment-page-1/#comment-52</link>
		<dc:creator>themanwithnoname</dc:creator>
		<pubDate>Sun, 04 Jun 2006 21:37:52 +0000</pubDate>
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		<description>Oh, and I should mention I didn&#039;t mess with parameters at all.  It seemed more fun to use the default parameters and just explore.  Limitations breed more of a challenge that way.</description>
		<content:encoded><![CDATA[<p>Oh, and I should mention I didn&#8217;t mess with parameters at all.  It seemed more fun to use the default parameters and just explore.  Limitations breed more of a challenge that way.</p>
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		<title>By: themanwithnoname</title>
		<link>http://www.steveswink.com/news/nuclear-flow/comment-page-1/#comment-51</link>
		<dc:creator>themanwithnoname</dc:creator>
		<pubDate>Sun, 04 Jun 2006 21:30:47 +0000</pubDate>
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		<description>I don&#039;t have any of the webplayer issues you seem to experience.  I&#039;m playing it in Firefox.  

The game is fun! I was disappointed though because I fought my way all the way to the right until entering the &quot;Red Block Zone!&quot; (for lack of a better name).  I got the point where you were forced to wall jump between two large vertical red block towers (one extending from the floor in front of you, and one from the ceiling to it&#039;s left).  I finally made it over that with about 5 minutes of trying, only to find that my little... avatar-thingie-guy disappeared as soon as he came into contact with the next a particular red block on the other side.  I wasn&#039;t sure if this was by design or if it was a bug (I hit the block at a wierd angle maybe).  Either way, some reward!  

The most entertaining thing about this was just exploring.  I just wanted to see how far I could go.  I was immediately rewarded when the blocks turned from green to red, because I knew I was making some progress.  I don&#039;t think the idea itself is, say, an IGF winner or anything, but if you were to throw in some little wandering, indirectly threatening enemies (i.e. a Goomba from Mario Bros.) and just keep extending that level to the right, it would be great fun as a simple time passer.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have any of the webplayer issues you seem to experience.  I&#8217;m playing it in Firefox.  </p>
<p>The game is fun! I was disappointed though because I fought my way all the way to the right until entering the &#8220;Red Block Zone!&#8221; (for lack of a better name).  I got the point where you were forced to wall jump between two large vertical red block towers (one extending from the floor in front of you, and one from the ceiling to it&#8217;s left).  I finally made it over that with about 5 minutes of trying, only to find that my little&#8230; avatar-thingie-guy disappeared as soon as he came into contact with the next a particular red block on the other side.  I wasn&#8217;t sure if this was by design or if it was a bug (I hit the block at a wierd angle maybe).  Either way, some reward!  </p>
<p>The most entertaining thing about this was just exploring.  I just wanted to see how far I could go.  I was immediately rewarded when the blocks turned from green to red, because I knew I was making some progress.  I don&#8217;t think the idea itself is, say, an IGF winner or anything, but if you were to throw in some little wandering, indirectly threatening enemies (i.e. a Goomba from Mario Bros.) and just keep extending that level to the right, it would be great fun as a simple time passer.</p>
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