Rapid prototyping, huzzah!
Time: 2 days.
This was a quickie physics game I cooked up for fun and as a launchpad for design discussions regarding our (the Art Institute of Phoenix)’s submission to this year’s Siggraph Game Competition. You can also press number keys 1-5 for different physics simulation speeds. Default is 2, I think 3 is the funnest. 5 is madness, 1 is molasses. Enjoy!
Time: 1 day.
This is based on a student’s board game design from last quarter – the notes scroll from right to left. At any time, you can click on one of the colored ‘pucks’ and drag out to create an arrow. When a note of the corresponding color hits the left bar on the musical staff, all pucks of that color who have had impulses specified for them are triggered. Eventually, we want multimouse support (better) or we may use controllers (not so great.) Either way, it won’t really be testable until we have multiple players going simultaneously. And, of course, we’ll need to demarcate which team is which, as both teams will have pucks of each color. Good fun .
Please help us out by leaving constructive criticism below.