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	<title>Comments on: Physics Drawing</title>
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		<title>By: Prodighoul</title>
		<link>http://www.steveswink.com/posts/physics-drawing/comment-page-1/#comment-3315</link>
		<dc:creator>Prodighoul</dc:creator>
		<pubDate>Mon, 28 May 2007 10:36:50 +0000</pubDate>
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		<description>I like it: a neat toy that has some cool possibilities.  I found the most rewarding play came from getting the ball to build up enough force to bounce over gaps and climb hills, only to be sped along by gravity after it had crested the rise.  You mentioned putting this in the context of a finished project.  Gameplay-wise, this begs the question of what kind of goals you have in mind.
Will this involve an Armadillo Run style goal area?  Will players be scored by their ability to keep the ball airborne or reach a certain speed on land?  Will the player be able to draw an infinite amount of platforms, or will it be limited to facilitate puzzles?  I’m eager to see where this could go.</description>
		<content:encoded><![CDATA[<p>I like it: a neat toy that has some cool possibilities.  I found the most rewarding play came from getting the ball to build up enough force to bounce over gaps and climb hills, only to be sped along by gravity after it had crested the rise.  You mentioned putting this in the context of a finished project.  Gameplay-wise, this begs the question of what kind of goals you have in mind.<br />
Will this involve an Armadillo Run style goal area?  Will players be scored by their ability to keep the ball airborne or reach a certain speed on land?  Will the player be able to draw an infinite amount of platforms, or will it be limited to facilitate puzzles?  I’m eager to see where this could go.</p>
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