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	<title>Comments on: Random Musings</title>
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		<title>By: Derek</title>
		<link>http://www.steveswink.com/posts/random-musings/comment-page-1/#comment-1079</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Sat, 03 Feb 2007 14:04:26 +0000</pubDate>
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		<description>hahaha... you crack me up swink.  with that, the flow thesis is pretty intense.  i feel like it challenges designers even more.  it makes me think of shadow of the colossus yet again where, instead of just having extra spots to kill the colossi on harder difficulty levels, there&#039;s actually a much different, more difficult puzzle solution...  for a bad example of the tacked-on difficulty, see sin:episodes.  not that bad of a game, but not really great at all.  there was actually a glitch where the enemies would have perfect AI because somehow the game assumed that you got *every* one with a single headshot.  only way to fix it...start the game over... sad... :(</description>
		<content:encoded><![CDATA[<p>hahaha&#8230; you crack me up swink.  with that, the flow thesis is pretty intense.  i feel like it challenges designers even more.  it makes me think of shadow of the colossus yet again where, instead of just having extra spots to kill the colossi on harder difficulty levels, there&#8217;s actually a much different, more difficult puzzle solution&#8230;  for a bad example of the tacked-on difficulty, see sin:episodes.  not that bad of a game, but not really great at all.  there was actually a glitch where the enemies would have perfect AI because somehow the game assumed that you got *every* one with a single headshot.  only way to fix it&#8230;start the game over&#8230; sad&#8230; <img src='http://www.steveswink.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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