Splume ftw!
For the goal, as my Amy would say
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So, yeah, we made a game in two weeks for the Unity Top Dog Competition. Obviously, there’s a lot that could still be done with the game, and a lot in there that’s placeholder or incomplete. I guess what we did get completed was in line with the criteria set down for the competition, though, because about twenty minutes ago they announced the winner and it were we! Bacon, whiiiiiirrrr, bacon!
I was quite shocked, actually, and I’m pretty sure there’s a really great picture of my face as I was saying ‘really?!?’ when they announced the winner. RC Laser Warrior is just amazing, as are the other games we were competing with, Gravball, Tennis Stars, and Ducateers. To my eye, everything looks more polished and more well done. But, wow, we’ve never really won anything before. Really makes the last two weeks of crazy work seem worthwhile.
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And now the critical: we made what we considered a safe concept. We’d like to do a bunch of different art for each level, retheming the gameplay and art for each one. Also, more sounds and music, more gameplay variants, and a few other interesting things. A Breakquest-style exploration of a simple, well-known concept. All told, though, I’m glad that it’s a short project and that we’re moving on. What we made is cool and how fast we made it is cooler, but it’s just not all that exciting design-wise. I can’t wait to make something a bit more mind-melting. Stay tuned
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A la tapa!
Congratulations! For The Goal!
Amy’s blog is much more frequently updated. Therefore, “for the goal” it shall be…