I’m curious as to what this is a test for. My assumption is some kind of gameZoorz? Maybe a sweet screensaver? Maybe these aren’t good words, but i’m basically wondering what you were thinking when you created this. TELL ME.
Um, well I really love L-system stuff and I wanted to know how it worked. That’s basically the impetus for this test. I wanted to add the ability to generate L-Systems to my programmery/designy vocabulary. I have three reasonably cool game ideas involving L-System stuff.
One is for a bonsai tree game in which the objective is to keep a tree alive as long as possible while keeping it within a confined space. You can grow new branches, snip off unwanted or overly large branches, or bend the tree trunk around. If you snip or bend too much the tree will die, so you have to water it periodically (which makes the whole thing grow.) If it breaks the glass shell containing it, you lose (this would always happen in the end, score = time you kept it alive.) Extra cool stuff would be transitioning gradually to a more gnarled, old looking texture set as the tree got older and saving/sharing completed trees. Maybe you wouldn’t even get a numeric score and the ‘leaderboard’ would just be screenshots of the oldest trees. Ask me again, maybe I’ll tell you the second idea .
I’m curious as to what this is a test for. My assumption is some kind of gameZoorz? Maybe a sweet screensaver? Maybe these aren’t good words, but i’m basically wondering what you were thinking when you created this. TELL ME.
Um, well I really love L-system stuff and I wanted to know how it worked. That’s basically the impetus for this test. I wanted to add the ability to generate L-Systems to my programmery/designy vocabulary. I have three reasonably cool game ideas involving L-System stuff.
One is for a bonsai tree game in which the objective is to keep a tree alive as long as possible while keeping it within a confined space. You can grow new branches, snip off unwanted or overly large branches, or bend the tree trunk around. If you snip or bend too much the tree will die, so you have to water it periodically (which makes the whole thing grow.) If it breaks the glass shell containing it, you lose (this would always happen in the end, score = time you kept it alive.) Extra cool stuff would be transitioning gradually to a more gnarled, old looking texture set as the tree got older and saving/sharing completed trees. Maybe you wouldn’t even get a numeric score and the ‘leaderboard’ would just be screenshots of the oldest trees. Ask me again, maybe I’ll tell you the second idea
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Yeah! What’s the other idea!?
(Thanks for sharing, by the way)