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	<title>Comments on: &#8220;Virtual Sensation&#8221;</title>
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	<link>http://www.steveswink.com/posts/virtual-sensation/</link>
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		<title>By: sswink</title>
		<link>http://www.steveswink.com/posts/virtual-sensation/comment-page-1/#comment-18</link>
		<dc:creator>sswink</dc:creator>
		<pubDate>Tue, 11 Apr 2006 16:21:53 +0000</pubDate>
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		<description>I think what you&#039;re describing is kinesthesia or proprioception, the &quot;sense of the position of parts of the body, relative to other neighbouring parts of the body&quot; but I will definitely track down that section of Game Design Perspectives.  

(http://www.reference.com/browse/wiki/Proprioception)

One of my original, clunky names was &#039;virtual kinesthesia&#039;, since that seems to encapsulate most the dynamics at work, but I decided it was too obscure.  It seems like there should be a simple word or phrase that describes this extremely common feeling. Don&#039;t you think?</description>
		<content:encoded><![CDATA[<p>I think what you&#8217;re describing is kinesthesia or proprioception, the &#8220;sense of the position of parts of the body, relative to other neighbouring parts of the body&#8221; but I will definitely track down that section of Game Design Perspectives.  </p>
<p>(<a href="http://www.reference.com/browse/wiki/Proprioception" rel="nofollow">http://www.reference.com/browse/wiki/Proprioception</a>)</p>
<p>One of my original, clunky names was &#8216;virtual kinesthesia&#8217;, since that seems to encapsulate most the dynamics at work, but I decided it was too obscure.  It seems like there should be a simple word or phrase that describes this extremely common feeling. Don&#8217;t you think?</p>
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		<title>By: me</title>
		<link>http://www.steveswink.com/posts/virtual-sensation/comment-page-1/#comment-17</link>
		<dc:creator>me</dc:creator>
		<pubDate>Tue, 11 Apr 2006 03:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.steveswink.com/posts/virtual-sensation/#comment-17</guid>
		<description>I think this was actually covered before in &quot;Game Design Perspectives&quot; (published 2002), though I can&#039;t recall the terminology they used there.  
The sensation you described however was defined by the authors of the book as a result of when brain functions took place lower and lower in the cereberal cortex (or thereabouts, I&#039;m just full of critical details tonight I guess).  The lower the level brain function the more abstract the signals are when communicating between what you perceive with your senses, and responding with a feedback of your own.  i.e., when catching a football you no longer think to yourself: put left hand up, put right hand up, open fingers, wait for impact... wait for it...  close fingers!  etc. etc.  It just happens naturally as it&#039;s learned.
Either way, thought you might want to read up on that, since it&#039;s roughly the same thing.</description>
		<content:encoded><![CDATA[<p>I think this was actually covered before in &#8220;Game Design Perspectives&#8221; (published 2002), though I can&#8217;t recall the terminology they used there.<br />
The sensation you described however was defined by the authors of the book as a result of when brain functions took place lower and lower in the cereberal cortex (or thereabouts, I&#8217;m just full of critical details tonight I guess).  The lower the level brain function the more abstract the signals are when communicating between what you perceive with your senses, and responding with a feedback of your own.  i.e., when catching a football you no longer think to yourself: put left hand up, put right hand up, open fingers, wait for impact&#8230; wait for it&#8230;  close fingers!  etc. etc.  It just happens naturally as it&#8217;s learned.<br />
Either way, thought you might want to read up on that, since it&#8217;s roughly the same thing.</p>
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