We’ve been design-scooped, boys!

And by we I mean my brain cells, ha ha.

This reasonable gentleman, Ian Dallas, has created a game entitled “The Unfinished Swan.”


Untitled from shockwave on Vimeo.

Shawn linked it to me this morning and I was confused and amazed. The reason? This:

http://steveswink.com/Unity/whitewash1.html

I’ve been mulling this idea around for a few months. A couple weeks ago, I got to mocking it up, with Shawn’s help. How crazy is that? It’s just one of those weird, universe coincidences, though. My guess is that Ian and I would probably get along pretty well and have some awesome game design conversations.

At any rate, his looks much cooler and I can’t wait to play the finished version!

In the mean time, it’s back to the whiteboard for me…

2 Responses to “We’ve been design-scooped, boys!”

  1. pat
    September 25th, 2008 | 4:37 pm

    Wow, that is weird that this happened at virtually the same time. I definitely dig the part where he goes outside into the dark and starts shooting white paint instead. The music and sound effects being played at that point are pretty awesome.

    No matter… keep up the good work Swink :)

  2. torncanvas
    October 13th, 2008 | 5:55 pm

    Woah, awesome! My friends and I had a similar idea back in the day, except ours was a fighting game where you were a big ogre, and you ran around in a white colosseum arena thing. The goal was to survive by killing the gladiators who were trying to kill you. When you killed them, their blood splattered the arena, allowing you to see it better and navigate around better. And of course, the ways you could kill them were supposed to be ridiculous and cartoony…like skewering gladiators with their own spears and barbecuing them. :)

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