Tune Project Update #4

…UI edition!

The goods:


Tune UI Prototype

Oh. Mighty. Rocketskates.

It’s been some time since I undershot a prediction that badly. Prediction as to how long it would take me to complete something, we’re talking about here. This UI protoype, specifically. I’m usually very good about judging how long it’s going to take me to do something, as I tend to write up all the relevant necessary outcomes and do a quick mental calculation about how long I expect each section to take. I was off on this one by a factor of three, at least. Barf!

Right, so, what I have here might not seem all that impressive but it did indeed take a fantastic amount of effort to implement. It just goes to show the fickle nature of game dev – a simple little idea like spring rope connectors for your UI elements can become a time-devouring behemoth! Up next, I’ll finish up little menus at bottom from which you will be able to select and spawn both parameters (gravity and so on) and elements (slider bars, text entry and such), merge this back into my main gameplay file, and hook these parameters up with my new dynamic parameter setup. Whew! Then I’ll have everything in place to create a proof of concept demo. Sheesh!

One Response to “Tune Project Update #4”

  1. RC
    July 3rd, 2006 | 11:04 am

    That penisbreath is hot like butter. Great job on the springy rope mechanic, it’s awesome.

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